Batter
(0) Mario
(1) Luigi
(2) DK
(3) Diddy
(4) Peach
(5) Daisy
(6) Yoshi
(7) Baby Mario
(8) Baby Luigi
(9) Bowser
(10) Wario
(11) Waluigi
(12) Koopa(R)
(13) Toad(R)
(14) Boo
(15) Toadette
(16) Shy Guy(R)
(17) Birdo
(18) Monty
(19) Bowser Jr
(20) Paratroopa(R)
(21) Pianta(B)
(22) Pianta(R)
(23) Pianta(Y)
(24) Noki(B)
(25) Noki(R)
(26) Noki(G)
(27) Bro(H)
(28) Toadsworth
(29) Toad(B)
(30) Toad(Y)
(31) Toad(G)
(32) Toad(P)
(33) Magikoopa(B)
(34) Magikoopa(R)
(35) Magikoopa(G)
(36) Magikoopa(Y)
(37) King Boo
(38) Petey
(39) Dixie
(40) Goomba
(41) Paragoomba
(42) Koopa(G)
(43) Paratroopa(G)
(44) Shy Guy(B)
(45) Shy Guy(Y)
(46) Shy Guy(G)
(47) Shy Guy(Bk)
(48) Dry Bones(Gy)
(49) Dry Bones(G)
(50) Dry Bones(R)
(51) Dry Bones(B)
(52) Bro(F)
(53) Bro(B)
Superstar?
Slap Contact Size
Charge Contact Size
Slap Power
Charge Power
Horizontal Hit Trajectory
No override
Mid
Pull
Push
Vertical Hit Trajectory
No override
Mid
High
Low
Hit Curve Type
No override
Normal
Super Curve
Show Batter Override
Pitcher
(0) Mario
(1) Luigi
(2) DK
(3) Diddy
(4) Peach
(5) Daisy
(6) Yoshi
(7) Baby Mario
(8) Baby Luigi
(9) Bowser
(10) Wario
(11) Waluigi
(12) Koopa(R)
(13) Toad(R)
(14) Boo
(15) Toadette
(16) Shy Guy(R)
(17) Birdo
(18) Monty
(19) Bowser Jr
(20) Paratroopa(R)
(21) Pianta(B)
(22) Pianta(R)
(23) Pianta(Y)
(24) Noki(B)
(25) Noki(R)
(26) Noki(G)
(27) Bro(H)
(28) Toadsworth
(29) Toad(B)
(30) Toad(Y)
(31) Toad(G)
(32) Toad(P)
(33) Magikoopa(B)
(34) Magikoopa(R)
(35) Magikoopa(G)
(36) Magikoopa(Y)
(37) King Boo
(38) Petey
(39) Dixie
(40) Goomba
(41) Paragoomba
(42) Koopa(G)
(43) Paratroopa(G)
(44) Shy Guy(B)
(45) Shy Guy(Y)
(46) Shy Guy(G)
(47) Shy Guy(Bk)
(48) Dry Bones(Gy)
(49) Dry Bones(G)
(50) Dry Bones(R)
(51) Dry Bones(B)
(52) Bro(F)
(53) Bro(B)
Superstar?
Easy Batting
Handedness
(0) Righty
(1) Lefty
Batter X Position
Ball X Position
Lower Bound
Upper Bound
Ball Z Position
Chemistry Links on Base
0
1
2
3
Slap/Charge/Star/Bunt
(0) Slap
(1) Charge
(2) Star
Is 5 Star Dinger?
Estimated Hang Time (for Banana Star Hits)
Pitch Curve/Charge/ChangeUp
Curve
Charge
Perfect Charge
Change Up
Charge Up
Charge Down
Frame of Contact
2
3
4
5
6
7
8
9
10
Optional: Simulate Using a Range of Frames
Single Frame
± 1 frame
± 2 frames
± 3 frames
± 4 frames
± 5 frames
All Frames
Random Int 1
Random Int 2
Random Counter
Stadium
Mario Stadium
Peach Garden
Wario Palace
Yoshi Park
DK Jungle
Bowser Castle
Show Note Blocks:
Percent of time invisible blocks turn into note blocks
Number of Simulations
Simulation Type
Random
Uniform
Input Stick
Up
Down
Left
Right
Simulates random contact and outputs the HR% for each batter based on the above parameters
Red = current simulation; Blue = previous simulation